//Dilecia flag list//
Keilan- Main
(0,1) - Description
(0,2) - Marks asked Arum about Mack's past
(0,3) - Asked innkeepers wife about son
(0,4) - Junk Shop
(0,5) - Child dialog
(0,6) -Child/witch dialog
(0,7) - angry student
(0,8) - offered glup your help.
(0,9) - asked child about glup
(0,10) - spoke to mayor white
(0,11) - Tuchin's dialog
(0,12) - Init quest
(0,13) - Tuchin going upstairs
(0,14) - Tuchin gave crystal and instructions
(0,15) - If found out about sewers
(0,16) - Area desc.
(0,17) - area desc.
(0,18) - inn desc.
(0,19) - Edmund dialog.
(0,20) - got reward from mayor
(0,21) - permission to look at book.
(0,22) - got spells from book.
(0,23) - area desc.
(0,24) - told about sewers
(0,25) - spellcaster notices field

Upstairs
(1,1) - Area description
(1,2) - ...
(1,3) - Tuchin is downstairs
(1,4) - blackmailed apprentice
(1,5) - bought spell
(1,6) - edmund
(1,7) - area desc.
(1,8) - bank desc.
(1,9) rec room

Sewers:
(2,0) - Marks sewers completed
(2,1) - Marks have you closed flood gates. Checked by waterfall, and checked by control panel when you try to work it again.
(2,2) - Marks successfully crossed chasm in sewers.
(2,3) - If found instruction papers marks 1.
(2,4) - If found filthy key
(2,5) - If smashed box
(2,6) - area description
(2,6) - area....
(2,8) - Marks turned wheel, opens filth pit.
(2,9) - area...
(2,10) - area...rat room
(2,11) - rat room
(2,12) - cut scene, control room
(2,13) - room desc, bridge
(2,14) - entry
(2,15) - descr.
(2,16) - Door to library
(2,17) - area description
(2,18) - area desc
(2,19) - Desc. for stairway
(2,20) - rat spawner
(2,21) - rat desc.
(2,22) - opened rat key door
(2,23) - opened library door.
(2,24) - start timer
Finale
(3,5) - ten thousands place
(3,6) - one thousands place
(3,7) - hundreds place
(3,8) - tens place
(3,9) - ones place
(3,10) - Bank flag (gold / 255)
(3,11) - Bank flag ( input number - (3,9) * 255)
(3,15) - activate

Tower
(4,0) - Area desc.
(4,1) - Area desc.
(4,2) - Area desc
(4,3) - area desc.
(4,4) - Barrel complete.
(4,5) - area desc.
(4,6) - hidden group
(4,7) - void golem encounter
(4,8) - statue
(4,9) - starts checking hidden group

Village
(5,1) - forces dialog
(5,2) - starts movement
(5,3) - if denied or accepted quest from shaman
(5,4) - completed quest
(5,5) - checked back with glup
(5,6) - checked with brup, haven't talked with glup yet
(5,7) - re-entered town
(5,8) - Area description
(5,9) - Area desc.
(5,10) - if glup is dead and have shrooms
(5,11) - spoken with brup, intro
(5,12) - Gave up quest - Left Glup in town.
(5,13) - Left Glup in town- quest complete
Slimepit
(6,0) - area - enter town state
(6,1) - area
(6,2) - area
(6,3) - area
(6,4)- area
(6,5) - Ambush
(6,6) - area
(6,7) - area
(6,8) - halucinogen slug
(6,9) - splitting slug
(6,10) - marks got mushrooms
(6,11) - reveals slugs
(6,12) - Dead swamp man
Smolt
(7,1) - If finished puzzle
(7,2) - If searched bookshelf w/ map
(7,3) - encounter w/ golems
(7,4) - Enter town message
(7,5) - enter room
(7,6) - blocked door
(7,7) - pass desc
(7,8) - read books
(7,9) - read note
(7,10) - enter library
Tower level 2
(8,1) - Toggle vis.
(8,2) - Start rotations
(8,3) - Golem 2 1 = Fireready, 2 = standby
(8,4) - Golem 3 1 = Fireready, 2 = standby
(8,5) - Toggle sight
(8,6) - clear floors
(8,7) - complete puzzle, all 3 blocks in place.
(8,8) - not reunite
Tower Level 3
(9,1) - Crate count
(9,2) - barrel count
(9,3) - if failed puzzle
(9,4) - completed puzzle
(9,5) - area desc.
(9,6) - cutscene
(9,7) - if talked to Janok after have destroyed golems.

Under Tower
(10,1) - area desc.
(10,2) - area desc.
(10,3) - hidden group
(10,4) - if turned power off.
(10,5) - turned power on low.
(10,6) - power regular

(10,8) - if plugged in crystal
(10,9) - Overpower crystal

Outdoors
(200,0) - Hill giants
(200,1) - quarry desc.
(200,2) - ruined farm
(200,3) - dead golems
(200,4) - golem guard enc.
(200,5) - secret passage
(200,6) - cliff trail
(200,7) - mountainwatch trail
(200,8) - guards on mountainwatch
(200,9) - quarry
(200,10) - Glup asks to take him home.
(200,20) - farms
(200,21) - farms

250,0 - Is Glup in the party
250,1 - if Glup has died
250,2 - Should be set if party completes Smolt puzzle without Glup, causes him to leave Keilan and show up in village.
250,5 - Glup's exp
250,6 - number level ups
250,7 - Killed Janok, finished quest
250,8 - heard Janok's name
250,9 - killed Janok with Glup in party
250,10 - Read journal, saw first cutscene
250,11 - read murder investigation reports